![]() ![]() It's characterized by highly random monster mix and can include monsters that are normally limited to certain areas. This place still DOES have background corruption and high monster generation. Going through the gate will throw you into next part of ID.Ħ. You'll also get the Infinity Compass, an artifact amulet.ĥ. He'll test you, claiming that if you can't defeat him, you'll have no chance against the rest.Ĥ. The guardian (infinity guardian?) tells you that the heart of dungeon is corrupted. If he won't appear on certain level, he never will - you'll have to get lower.ģ. Let's say that he has 1% chance to appear on 51, 2% on 52, 3% on 53, and so on. A guardian can be found on an unique level below, say, 50. However, whenever the PC goes down, a "mouth on the wall" special room might be generated, telling some tidbit about the ID.Ģ. ID will be (since gate is closed) non-corrupting. Here, one of my old ideas: Reclaiming the ID.ġ. Postgame quests: something to do after winning the game. The previous GB's quests could be mimicked by doing something equivalent to Khelavaster before he tells you to kill the witch. Yup, to get the Medal this way, you'd have to kill a cat The inside has the Medal guarded by the witch's familiar: a black cat. The surroundings of the house has some dangerous animals like bears and giant boars. It's (what else?) standing on a chicken leg. ![]() The house would be in the forest somewhere, not appearing until you get the note. Instead, you'll find a note on her body noting a location of her house. However, if you kill her, you won't get the Medal right away. Khelavaster would give you the quest to do it. Gaab'Baay: She has Medal of Chaos, but will only give quests to C.Īlternate solution: Kill her. Or perhaps ordinary PoCCs are not enough and you would have to get a special artifact version from somewhere. Your life is worth more than mine."Īlternately, this could be combined with the "six artifacts" requirement in some way. But if you persevere, he will collapse, becoming a "dying ratling", and when you talk to him, he will thank you for saving his soul, whisper his terrible secret to you and die.Īs a bonus, if the savvy character tries to give HIM an AoLS, the ratling will just chuckle, saying "Keep that. After one, he becomes hostile, of course. Instead of six artifacts, throw six (or even more?) potions of cure corruption on him. This would be, of course, harder then the regular route, but the character could be rewarded by, say, getting a "never once stooped to Chaos" on his win file.ĭemented ratling - he knows the location of Stone Circle, but won't talk to L/N characters. Possible solution: have Khelavaster (once saved) function as a quest-giver to provide an alternate way to get the Crown and Medal. What if I don't want to be chaotic, though? What's the main problem with alignment change? That you have to be chaotic to satisfy Gaab'Baay's quests. Moral UE: not requiring character to change their alignment. Perhaps a quest to exterminate a herd of blink dogs? The damage dealt to Law would be minor, but sufficient to, say, pull the date of background corruption increase back a few days. Writhing masses of primal chaos would start to appear from day 90.Ĭhaotic quests: some minor chaotic quests, so minor that the PC might not even know what they are for. The chaos encounters would grow in both frequency and difficulty, the number of chaos brothers and sisters in pilgrimage, say, would have a new term dependent on time. What I propose is to SHOW them - by adding new wilderness encounters or altering the old not limited by level, but by elapsed game time. There was some talk about people not knowing how the background corruption rate in wilderness increases. ![]()
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